Sunday, December 12, 2010
Heavy Gear - The Battle for Canterbury Heights
Tuesday, November 23, 2010
Heavy Gear - Sleeping with the Enemy, Part 2.
Friday, November 19, 2010
Warhammer 40,000 - Teaching an Old Dog New Tricks
I'm pretty sure you can tell how my assult turned out from the next picture. Not only is the Rhino unharmed, but his combat squad jumped out to shoot, but 3 land speeders and another combat squad in Rhino showed up on the far flank to bloster his defences around his objective. After all was said and done n his shooting phase, he managed to take out my Chaos Sorcerer with a well-timed hit with a lascannon, causing Instant Death much to my chagrin.
My Lesser Daemons arrive out of the warp in Turn 2. Those to the left were to bolster the decimated remains of my Chaos Marines, while those on the right were to make a break for the objective under his control.
My Chaos Marine squad wittled down to the Aspiring Champion, both he and my Lesser Daemons make a last stand and Charge his Combat Squad. This was one of my few successes throughout the game.
Lionel's pesky landspeeders fly up my left flank. To add further insult to injury, he attacked my Chaos Dreadnaught with the trio's assualt cannons, causing a "vehicle immobilized" on the damage table when it was a mere 6" onto the table.
The Rhinos have now enaged my Thousand Sons, just outside of the picture to the bottom righthand corner. His Combat Squads are now left with the simple task of mopping up my Lesser Daemons.So after the blood and dust had settled, did the old dog learn any new tricks? Well, considering I pretty much was dead in the water by the end of Turn 3, I sure did. Here are my thoughts:
- New Dice: I managed to get about 3 penetrating hits on his vehicles in the first 2 turns of the game, but could never roll better than a 2. Add in his extra armour and it makes it even worse! I've been told that crushing one die in a vice in front of the rest makes a great example of what happens to under-performers!
- Bodies are Better: In smaller games like the one we were playing, more models on the table is more advantageous. My pimped out 235 point Chaos Sorcerer was taken out by a well placed lascannon shot from a Marine, a mere 20 point upgrade in comparison. That really hurt when 25% of my force was taken out in one shot!
- Brick City: The "Rhino Wall" was what really helped Lionel win the day. For 50 points he gets a basic transport with extra armour, that can block both my movement and LoS. "A 50 point piece of terrain" it was accurately called. The good thing is my traitor marines will be able to pull off the same move in the future, much to my opponent's frustration.
Until next time!
Tuesday, November 2, 2010
Warhammer 40,000 - Pink Whores
Friday, October 22, 2010
Heavy Gear - First Fight in a While!
So it's been a while but I finally managed to get a game of Heavy Gear Blitz in! Against gaming buddy and new opponent Jay, we battled it out in a North versus North slugfest to see who would be more devoted to the Prophet!
At our FLGS (X Planet in Mississauga, ON. One of the best shops around and the owner, Lionel, is a real stand-up guy!) we squared off with our opposing 700 TV forces. My force was a PL 3 UMFA group consisting of a GP squad with plenty of upgrades (skills upped, dedicated tankhunter snub cannons and Tiger/Sabretooth Gear upgrades), a Recon squad with 2 Bobcats and 2 Weasels, and a Field Gun Section with 2 Field guns and maxed attack skills. I hadn't used this combination of units before, and my thoughts before the game were it would definitely play to a "search and destroy" angle, my scout gears using their superior Sensor ratings to Detect enemies for the Field Guns to lay into. Jay had a generic North PL2 army with 2 GP squads (both with vanilla snubcannons), an infantry platoon and a Strider attachment consisting of a Mammoth that housed his army commander.
Here's a picture of how things were initially set up. Jay attacked from left to right and I right to left. With 700 TV forces we just had 2 OP to select missions from. We both chose Hold, Jay holding the large two-building complex and myself holding the small building my Gears are clustered around on the far edge of the table.
Here we have my Gears holding my objective. My Hunters trade shots with Jay's while the Bobcat FO's for the Field Guns.
Jay advances his Mammoth to take on my Sabretooth in a duel of Army Commanders. My AC must've been personally blessed by the Prophet himself before the battle, as he manged to to dodge 3 ATMs without taking any damage!
Jay referred to this duel as the "Mexican Standoff." While his SC-toting Hunter managed to take mine out, I didn't go without a fight, spending a CP to a parting shot and take him with me to my grave!
The beginning of the end for Jay's night. His AC killed, and his "hold" objective firmly in my control now thanks to some APGL shots from my Jaguar into his infantry that had gone Hull Down in his building, I begin to tighten my stranglehold on his remaining forces.
In the end I had managed to take 2 VP to his 0 VP. We both had a great time and vowed for another rematch. Jay has just begun to play HGB with some regularity, and has new units in the mail, so I'm looking foward to it! Some initial thoughts on the battle:
- Two Field Guns are Better than One: In the past I've played with just one, but having two seems much better, especially at the beginning of the game. On my right flank Jay had set up both his GP squads, and I had two Hunters and Bobcat (which I didn't plan to us to) defend my objective. These really "thinned the rank" so that he was only able to bring 3 Hunters at me in the end!
- Scout Gears can Skate: The Bobcat on my right flank can really dodge the heat, and was able to stick around long enough to FO many well placed shots from the Field Guns. The +2 DEF modifier at secondary combat speed really helped! I don't think I'll leave home without taking these little guys in the future.
Until the next battle...or whatever I finish painting!
Tuesday, September 28, 2010
Terrain - Follow the Miniature Road (A Tutorial)
So here is my attempt at building a credible set of 15mm modern and paved road pieces. Here's the materials are started off with:
- Polystyrene Lighting Panel (similar to what you'd find in your office space as a cover for florescent lighting);
- Tube of "No More Nails" (found in the adhesive section of Home Depot);
- Bag of Sand (found really cheap at Michaels)
- Can of Spray Stone Finish (Alabaster for a really fine finish
- Can of Primer
- Masking Tape
- Variety of Black, Grey, Brown and Yellow Paints (I use the cheap craft paint available at Wal-Mart for $2.00 a jar)
- Mixed Green Flock
- Static Grass
- Using a pair of shears, cut very slowly (the slower the better, I learned the hard way that if you cut fast you split and chip the panel) a 4" by 12" rectangle out of the polystyrene.
- Using your masking tape, block off the inner 2" of the length of the rectangle (at the 15mm scale, 1" is roughly 1 lane on a road).
- Using the tube of No More Nails, lay down a layer of the adhesive on the outer two bands not covered and heavily cover with sand, pressing down tightly on it make sure it has a strong bond.
- About 10 minutes after putting the sand down, quickly rip up the masking tape, leaving a bare strip of panelling and leave to dry
- Once dry, spray with primer, and leave to dry.
- After the primer is dry, lay down a fine spray of spray stone finish along the inner band and prime again.
- Paint the whole piece black, and layer the sandy outer bands with brown, and the inner band with dark grey, and finish with a single line of yellow down the middle of the band to determine the two lanes on the road.
- Coat the brown sandy edges with flock, leaving a little bit of a shoulder, and put some static grass down on the very outer edges.
And here's a couple pictures of the finished product:
Friday, September 3, 2010
Warhammer 40,000 - It Was Nothing of This Earth, But a Peice of the Great Outside
Monday, August 16, 2010
Heavy Gear - Free Loot Painted Up Pt. 2
Monday, July 12, 2010
Heavy Gear - Free Loot Painted Up Pt. 1
Monday, June 7, 2010
Heavy Gear - Anti-Air Assets
Tuesday, May 25, 2010
Heavy Gear - CanGames Battle 2
Battle 2 was fought over an urban board that was intersected by a large river that was considered Impassible Terrain. A single bridge allowed passage to and from either side. My objectives were to HOLD the monument on my side of the board while at the same time SEIZE TekRat04's monument on his side of the board.
Here are a few bullets on observations made during this battle:
1. Top Speed Is Your Friend: This battle was more a case of losing VPs instead of gaining them; I had already gained 2 VP for placing my units within distance of my monument, my next goal was to seize TekRat04's. I needed my GP Squad to assault his monument. THis could only be achieved by literally staring down the guns of two Allers, quite possible the strongest unit of armour in the game. So I sent my units Top Speed over the bridge to do so, knowing they could certainly be cut to pieces, and that this move would possibly win or lose the game for me. Thanks to the favourable modifiers of Top Speed, after both Allers had fired all of their weapons at me, two Hunters had taken a Sturdy and Light level worth of damage respectively. The risk had certainly paid off! Here's a pic below of my GP Squad assaulting TekRat04's side of the river:
My beachhead is established on TekRat04's side of the river. I had taken out his Hardy Aller with a Parting Shot from my SC-carrying Hunter, while two Hunters made for his monument while dodging fire from his Aller. On the other side of the major road, my Sabretooth stalks his Jaxon Support Tank:
3. Tanks are Best Used Aggresively!: I had never encountered or used tanks before, but had been under the impression that in an 800 TV force they were almost too many points sunk into one unit. That impression is wrong, as TekRat04 sped forward to counter-assault my side of the river with is Aller. It soon become one shot, one kill as his superior weapons at Point Blank range put large railgun-shaped holes in many of my Gears. Below TekRat04's Aller attacks my MBZK-carrying Hunter and Stripped Down Hunter before assaulting my side of the river:
In the end, TekRat04's Jaxon was taken out by a barrage of MRPs from my Sabretooth, and his Aller was finally whittled down by a well-placed MBZK shot. I had emerged again with full VPs! Here's how my force looked after destroying all of his units:
In the end, my taking of full VPs in battles 1 and 2 lead me to tying with DP9 forumite Izzy as winner of the tournament. I got to go home with the title of "Canadian National Champion" and $50 dollars worth of free product from DP9. I picked up a Bobcat and Weasel 2-pack and so more dice counters.
I'd to thank everyone that participated in this tournament and the DP9 staff of doing an excellent job of hosting. I came away with a great experience, and am looking forward to defending my title next year. Until then, it's back to the hobby desk for me!