Tuesday, December 15, 2009
Confrontation: Age of Ragnarok - Exorcist Old vs. New
Friday, November 27, 2009
Heavy Gear - My CNCS Forces, Part 2
- Grizzly: This model is the main modern fire support Gear of the Northern forces. It comes with a plethora of weapons to deal with any foe at any range. It's Heavy Guided Mortar (HGM) and Medium Rocket Packs (MRP) are both excellent Indirect Fire (IF) weapons, but each have different roles to play. HGM have a superior range, are Guided weapons (which mean they can benefit from the increased accuracy of FO units using a Target Designator), and an Area Effect (AE) 2, meaning all targets within 2" of the mortar target must Defend against the attack. The HGM is great for softening up targets whil your allied units close in. MRPs on Grizzlies have the ability to be linked, which in game terms means you have roll one Attack attempt and the target has to Defend against it twice. Couple this with the MRP having a Rate of Fire (ROF) 3, it can be used to either increase the damage multiplier or walk the fire over multiple targets, creating a greater area effect saturation than the HGM.
- Hunter: Hunters are Hunters, 'nuff said! However, the Hunter on the left has been equipped with a Medium Bazooka (MBZK). MBZKs are the anti-armour staple of Northern Gears. MBZKs have great range and their damage multiplier is high enough that Spitting Cobras and King Cobras should be very worried when taking a hit from one of these!
- Jaguar: The Jaguar is your elite trooper Gear, and this is the first I've included in my forces so far. Compared to a Hunter, they have faster movement, a greater defence modifier in both movement modes, and better Comms and Sensors compared to the Headhunter. All of this adds up to a sweet machine that will improve an army commanders survivability considerably!
Wednesday, November 11, 2009
Heavy Gear - An Intro and my CNCS Forces
- Hunter with Medium Autocannon (MAC): Not much to say about this, except that the MAC upgrade gives it stronger anti-gear firepower in the form of both a stronger damage multiplier and a greater Rate of Fire (ROF)
- Stripped-Down Hunter: Many say this Gear as undercosted, due to it's greater defensive modifiers at the expense of losing a sturdy box and light rocket pack (LRP), and I would agree, if you fielded a whole army of them. They make a great skirmisher, and the better defence allows it the chance to get closer to the enemy to benefit from shorter range attack modifiers.
- Headhunter: The vanilla combat group leader (CGL). In HG, your CGLs should spend their actions coordinating attacks, which give bonus attack modifiers to the unit, as opposed to shooting with the rest of them. The sensors and communication upgrades to this Gear help in that respect.
- Hunter with Snub Cannon (SC) and Heavy Panzerfausts (HPZF): The SC is one of the BFGs of the game in Heavy Gear, meant to be used in an anti-tank role. However, it's accuracy leaves something to be desired, and it's limited ammo means you might never hit anything before running out. I've attempted to compensate for this by also adding the HPZFs, which have a bit longer range to them. This Gear should basically be gunning it at Top Speed at the enemy, and scrambling from cover to cover if possible to take out its target.
Monday, November 9, 2009
Warhammer 40,000 - My Wife's Experience and Nerdiness
Friday, November 6, 2009
Confrontation: Age of Ragnarok - My Review
I tip my hat to Rackham for heading in such a bold direction. Miniature gaming is more a lifestyle choice and less of a hobby in my eyes, where one dedicates hours to painting their models before a die is ever rolled in anger (my wife tells me I should be married to my minis I spend so much time on them). As I've gotten older, I know that real life trumps the hobby, and less time can be devoted to it. Miniature gaming is also affected by other industries, such as video games, where a just a disk needs to poppled in a hard drive and, voila, instant gratification.
Rackham, with its concentration on the gaming aspect of the hobby, as opposed to the hobby aspect, has hit the nail on the head. They've created a product that you can take home and play right out of the box. It's prepainted miniatures are the best you will find, it's studio paintjobs are excellent and with a bit of effort, can be touched up and repainted to be the same quality you would be able to achieve on GW product.
Regardless of that change, what attracted me to CaoR was the artwork, the original metal model range (which in my opinion was one of the best sculpted miniature ranges and can still be found at a great discount and used in the game) and the fact that it was a game not produced by the English or Americans, which gives it a bit of an exotic touch. The ruleset is very solid as well, being simple enough to pick up without being over-complicated. I've picked up a few of the old metal models, which I have started to paint and have posted pictures of below.
Wednesday, November 4, 2009
Warhammer 40,000 - My Beginnings and Succumbing to Chaos
As I got older however, I was more interested in girls and sports and cast aside miniature wargaming. It would not be for another ten years that I would get back into the hobby, the taint of chaos never leaving...
For those not familiar, Chaos Marines are those space marines that turned their backs on the God-Emperor of Mankind 10,000 years ago an waged a galactic civil war that to this day still burns on. This event, the Horus Heresy, is pretty much the most important event in the background fluss of WH40K. Gamewise, Chaos Marines are very similar to their loyalist bretheren, but have greater cutomization due to the fact that they've learned a thing or two about warfare in the 10,000 years they've been around. The chaos god Tzeentch figures prominently in the army, as I've always been a fan of the Thousand Sons and the back story of the Lord of Change.
Sunday, November 1, 2009
Dungeons and Dragons - My Entry into Gaming
Now I'm sure some of you are thinking "D&D, that a roleplaying game!?!?" Yes it is, but in it's original form, Chainmail, Gary Gygax created a ruleset to play with the fantasy miniatures he had created himself. D&D has come a long way since then, using miniatures to a small (think 2nd edition) and large (3rd and 4th edition) degree. While a lot more than just the use of minis has changed in the evolution of D&D, I think that it's latest format is it's greatest. Gaming has changed a lot over the years, and many new formats have managed to knock D&D off it's throne of gaming supremacy. D&D 4th edition has realized this, and has incorporated certain elements of these gaming formats into the game, make a game that is easy pick up and streamlined.
Currently I run an on-again, off-again campaign in the Forgotten Realms. There are many companies that produce generic fantasy miniatures, but my favourite producer is Reaper Miniatures. I like Reaper for its dynamic poses, and that it's models pay homage to classic fantasy archetypes while giving them a modern spin. Below are some of the minis that I have used to represent the heroes and villains in my game.
Above is 02514 Kang, Half-Orc. I've painted him as a traditional orc in the Forgoteen Realms, giving them grey skin as opposed to the traditional green. I've yet to use this miniature in the game, but I think I'll drop him in as some sort of sub-boss, or a major villain's right hand croney.
This is 03053 Ibycus, Satyr. I used him as an NPC in our first adventure, where the PC's had to win a skill challenge to have him join the party. He was a bit too overpowered at this stage in the campaign for fighting enemies, but hey, that's what you learn on the job of being the DM!
Next we have 03285 Dynis, female elf thief. I haven't used her either, but I figure she'd make a gut advisary or ally for the PC's in a place like Westgate or Waterdeep.
This is 03040 Hobgoblin. I used his as the final encounter villain in our first adventure. I've done a minor conversion on him, replacing his sword with a triple-headed flail from another Reaper weapon pack. The best part was I had done this conversion before picking up Adventurer's Vault, which stats out the triple-headed flail as an exotic weapon!
Lastly, we have 03304 Zarion Bloodnail. I've used him as a mini for a PC miniature, who is the fighter of the group. Our campaign is set in Cormyr, so what better to represent a future Purple Dragon then giving said miniature with the dragon wing's shield purple highlights!