Tuesday, March 1, 2011
Heavy Gear - One Less Footslogger Pt. 2
Saturday, February 26, 2011
Heavy Gear - Training Sortie Delta
Another shot of my army from the opposite side of the board.
My forces on the right flank advance on Jay's GP Squad. Just out of the picture at the end of the road sits my ORV squad, who went top speed to contest my Breakthrough objective in my first activation of the first turn of the game!
On my left flank, My Recon Squad calls in targets for my Field Gun to rain fire down upon while my other squad of ORVs harrasses elements of Jay's FS Squad.
Elements of my GP Squad hold a choke point between two buildings after dipsatching Jay's Army Commander. Unfazed by this loss, Jay's troops continue to attempt to obtain their Wipe Them Out objective on my GP Squad.
My GP Squad holding down the buildings from the opposite vantage point.
On my left flank, the majority of Jay's forces have been overcome, and I press forward to complete my Breakthrough objective with elements of my Recon Squad.
On the right flank, a single Hunter is all the remains of Jay's forces; my Breakthrough objective will soon be in my grasp.
Jay's Gears are totally overcome, leaving his infantry ti be the only opposition left. They did manage to pling a box of damage on one of my SD Hunters though with basic assault rifles!
So after all was said and done Jay had achieved 2 VP to my 3 VP. Not a bad result at all for Jay considering he was Gearless by the end of the game. Besides that here's a couple of observations I had:
- Flies in the Ointment: I was more than impressed with a section of Infantry in ORVs. None of them managed to finish the game alive, however, their rapid speed (especially on roads) combined with the Anti-Gear rocket launchers they were equipped with meant they a threat Jay could not ignore. Since I had them contest an Objective early in the game, Jay tied his Grizzlies up with fighting them, meaning I did not have to deal with MRP barrages on my Gears instead.
- Everything Old is New: After playing with the new GearUp rules, I don't think I'll go back to the old set. The range bands are awesome, making such basic weapons as Light Autocannons and Anti-Gear Rifles viable once again. The new Maneuver rules means that I actually use Gears in walker modes, and the new overkill rules means Hunters become the steady workhorses they are supposed to be. My favourite part of using the new rules was when I was able to have a Hunter go Stationary and use it's ROF on it's LAC to walk fire between two enemy Hunters, dropping one to Heavy Damage and Overkilling another, all from 12" away!
Tuesday, February 8, 2011
Heavy Gear - One Less Footslogger Pt. 1
I forgot to add my dog ate the far left Antelope, so his wheel is a bit off and he has a nice bitemark in the windshield. Ah, the joys of pet ownership. Until next time!
Monday, January 3, 2011
Heavy Gear - Incident at Checkpoint Ypsilon
Sunday, December 12, 2010
Heavy Gear - The Battle for Canterbury Heights
Tuesday, November 23, 2010
Heavy Gear - Sleeping with the Enemy, Part 2.
Friday, November 19, 2010
Warhammer 40,000 - Teaching an Old Dog New Tricks
I'm pretty sure you can tell how my assult turned out from the next picture. Not only is the Rhino unharmed, but his combat squad jumped out to shoot, but 3 land speeders and another combat squad in Rhino showed up on the far flank to bloster his defences around his objective. After all was said and done n his shooting phase, he managed to take out my Chaos Sorcerer with a well-timed hit with a lascannon, causing Instant Death much to my chagrin.
My Lesser Daemons arrive out of the warp in Turn 2. Those to the left were to bolster the decimated remains of my Chaos Marines, while those on the right were to make a break for the objective under his control.
My Chaos Marine squad wittled down to the Aspiring Champion, both he and my Lesser Daemons make a last stand and Charge his Combat Squad. This was one of my few successes throughout the game.
Lionel's pesky landspeeders fly up my left flank. To add further insult to injury, he attacked my Chaos Dreadnaught with the trio's assualt cannons, causing a "vehicle immobilized" on the damage table when it was a mere 6" onto the table.
The Rhinos have now enaged my Thousand Sons, just outside of the picture to the bottom righthand corner. His Combat Squads are now left with the simple task of mopping up my Lesser Daemons.So after the blood and dust had settled, did the old dog learn any new tricks? Well, considering I pretty much was dead in the water by the end of Turn 3, I sure did. Here are my thoughts:
- New Dice: I managed to get about 3 penetrating hits on his vehicles in the first 2 turns of the game, but could never roll better than a 2. Add in his extra armour and it makes it even worse! I've been told that crushing one die in a vice in front of the rest makes a great example of what happens to under-performers!
- Bodies are Better: In smaller games like the one we were playing, more models on the table is more advantageous. My pimped out 235 point Chaos Sorcerer was taken out by a well placed lascannon shot from a Marine, a mere 20 point upgrade in comparison. That really hurt when 25% of my force was taken out in one shot!
- Brick City: The "Rhino Wall" was what really helped Lionel win the day. For 50 points he gets a basic transport with extra armour, that can block both my movement and LoS. "A 50 point piece of terrain" it was accurately called. The good thing is my traitor marines will be able to pull off the same move in the future, much to my opponent's frustration.
Until next time!
